MARTIN PAZOS
Audio that makes people stay
Audio post-production
for creators, podcasters and audiobook authors.
01 / SELECTED WORK
Prince EA
YOUTUBE CONTENT CREATOR
Dialogue and sound design crafted for
long-form storytelling
Role: Music · Dialogue · Sound Design
Minecraft x Superman DLC
GAME DEVELOPER · OREVILLE STUDIOS
Sound design for in-game cinematics in an official Minecraft DLC
Role: Sound Design
Twilight Imperium: Fourth Edition
GAME DEVELOPER · FANTASY FLIGHT GAMES
Dialogue designed to bring the universe to life
Role: Creative Voice Design · Dialogue editing
🎖️Featuring a One Voice Awards UK 2026 nominated performance
Asterfel - Announcement Trailer
GAME DEVELOPER · MYSTERIA STUDIO
High-impact trailer-focused audio with original score
Role: Music Composition · Sound Design · Dialogue Editing
Asterfel - Official Playtest Trailer
GAME DEVELOPER · MYSTERIA STUDIO
High-impact trailer-focused audio with original score
Role: Music Composition · Sound Design
02 / SERVICES
FOR CONTENT CREATORS
Retention-focused Audio Editing
Audio mixed at full YouTube loudness, consistent across videos, and built to hold attention.
Attention
Resets
Timed to the exact moments people tend to leave.
Voice
Presence
Dialogue that feels close on every platform and every device.
Emotion-Driven
Music
Tracks rotated to keep emotion high and attention fresh.
Strategic
SFX
Sound effects that guide the listener through key moments.
FOR PODCASTS & AUDIOBOOKS
Studio-Grade Dialogue Editing
Broadcast-ready audio, built to meet platform standards.
Clean
Dialogue
Noise, echo and clicks gone, voices left natural.
Natural
Balance
Levels and tone that feel comfortable for long listening.
ACX
Ready
Guaranteed technical compliance with Audible/ACX standards.
Reliable
Delivery
Streamlined workflow built to hit ongoing content schedules.
03 / ABOUT

Hi, I'm Martín.I've been involved in the audio industry for over a decade, trained formally in Sound Engineering in Spain, with additional specialization through Berklee Online. Somewhere along the way, mixing music and cleaning up dialogue turned into a deeper interest in why some audio keeps people watching and other makes them click away.That's what I focus on now: sound that engages.
HAVE A PROJECT IN MIND?
Send me a message,
I'll be happy to prepare a free sample.




